Creatures

Creatures
Creatures are the inhabitants of Arthas aside from human players and NPCs. Every different type creature has its own characteristics which make it unique.

Creatures share the entire world of Arthas, so they can be found all throughout the land. They will generally stay with other creatures of their own kind, and different creatures prefer different environments. This is why you can find Deer and Rabbits in grassy places. Slimes will always be found near water (usually underground), Dwarves spend most of their time in the mines and Demons prefer places deep underground. Usually, the most dangerous places are the hardest to reach.

When creatures die they leave a Corpse

Creatures by:
See
 * List of Creatures
 * List of Creatures (with Exp/HP Ratio column)
 * List of Creature Sounds
 * List of Illusionable Creatures
 * List of Pushable Creatures
 * List of Creatures in Free Account Areas

Amphibians
Amphibians are water-residing creatures who can breathe through their skin and spend part of their lives on the surface.

Arthropods
Arthropods are common throughout marine, freshwater, terrestrial, and even aerial environments.

Demons
Demons are mystical beings who use force and destruction to terrify mortals.

Elementals
The dangerous elementals are apparently uncontrolled by any other creature. Their motives are hidden, but they are obviously intelligent in their tactics. They have also mastered many strong magic spells.

By their very nature, different types of elementals are almost never found together, but there is no apparent conflict between them.

Humanoids
Humanoids are a group of creatures that have characteristics of humans. That may refer to their appearance, their logic solving and other qualities.

Humans
These humans have either chosen to or forcefully been removed from civilization. As a result they tend to murder and pillage; be alert when in human inhabited areas outside of the cities.

Hybrids
Hybrids are a result of inter-species relations, as such the offspring inherits qualities from each parent species.

Magical Creatures
Magic creatures of Arthas are defined as being being able to manipulate magic at will from birth. Creatures such as Minotaur Mages and Elf Arcanists do not have a rightful place here because they were taught in the arts.

Mammals
Mammals are warm-blooded, vertebrate animals characterized by the production of milk in female mammary glands and the presence of hair, three middle ear bones used in hearing, and a neocortex region in the brain.

Misc
These creature types are too far away in relation to other types to fit in any other creature class.

Reptiles
Reptiles are cold-blooded animals that tend to be scaled and lay eggs.

Special Creatures
These creatures are unconventional for classification and are different from regular creatures.

The Undead
This category concerns all the fiends that walk the earth undead or ethereal. It also includes those who are followers of the undeath god, Urgith, and will try to use their wicked magic to resurrect the dead and use them as their minions; they're commonly known as Necromancers.